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AI Insights · Timothy · July 2021

Top 5 io Games on Android in Latin America, Q2 2021

Explore the performance trends of the top 5 io games on the Android platform in Latin America during Q2 2021, including metrics on weekly downloads, revenue, and active users.

Top 5 io Games on Android in Latin America, Q2 2021

During the second quarter of 2021, the top 5 io games on the Android platform in Latin America showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each app's metrics:

Worms Zone .io - Hungry Snake

Weekly Downloads: This game experienced a significant upward trend in weekly downloads, starting from around 297K and peaking at approximately 377K by the end of May. The downloads saw fluctuations but maintained a high volume throughout the quarter. Weekly Revenue: Revenue trends were relatively stable with slight peaks, reaching up to $269 in the last week of May. Weekly Active Users: Active users showed consistent engagement, with numbers hovering around 3.2M to 3.6M during the quarter.

Snake.io - Fun Snake .io Games

Weekly Downloads: The downloads for this game started strong at around 334K, followed by a slight decline, and then stabilized between 252K and 299K. Weekly Revenue: Revenue remained relatively steady, fluctuating between $83 and $117 throughout the quarter. Weekly Active Users: Active user metrics started at approximately 1.6M, with some fluctuations, eventually reaching around 1.6M by the end of June.

slither.io

Weekly Downloads: Downloads began at 311K, saw a dip in April, and then gradually increased back to around 280K to 312K by the end of June. Weekly Revenue: Revenue was relatively low but stable, ranging from $33 to $58 across the quarter. Weekly Active Users: The game maintained a strong and consistent active user base, with numbers around 2.8M to 3.2M.

War of Rafts: Crazy Sea Battle

Weekly Downloads: This game saw a major spike in downloads, peaking at around 816K in early May. However, downloads decreased significantly to around 91K to 103K by the end of June. Weekly Revenue: Revenue remained low, with minor peaks reaching up to $12. Weekly Active Users: Active users surged to approximately 1.7M in early May and then decreased to around 325K to 344K by the end of June.

State.io — Conquer the World

Weekly Downloads: Downloads for this game saw an impressive rise, peaking at around 512K in mid-May before declining to about 90K by the end of June. Weekly Revenue: The revenue trend showed growth, peaking at $140 in early May before stabilizing around $60 to $77. Weekly Active Users: Active users started at approximately 124K and saw a steady increase, peaking at around 1M in late May. The numbers then gradually decreased to around 429K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021